The Journal · Vol. II · 6 entries

Entries, in reverse
chronological order.

Mar 2026Apr 2026

Character, by training: Stupid Together

A solo-directed 90s sci-fi anime short built in ComfyUI. Two trained character LoRAs keep Rayana and Mai recognizable across sixteen generated keyframes.

Specimen · ComfyUI · LoRA

Feb 2026Mar 2026

Internet, quietly, from low orbit

A self-directed redesign of the Starlink marketing homepage. What the page would feel like if quiet were a feature. Done on a weekend, from admiration.

Personal study · UI Design · CSS

Sep 2025Sep 2025

Evidence before edges: the PropSage case

A sports-props platform that pivoted from beating the market to explaining it. Sub-2s LCP, 400ms evidence-clip latency, offline demo that holds with the cable unplugged.

Case study · Next.js · WebSockets

May 2025Aug 2025

A chat widget, two million times a month

Rebuilt State Farm's customer-facing chat widget in Angular on Amazon Connect, with offline queueing, persistent WebSockets, and zero message loss at 2M+ monthly sessions.

Case study · Angular · AWS

Aug 2024Present

Teaching a room to see: the ARTrium game

A body-tracking installation for K–12 STEM outreach at Georgia Tech's IDEA Lab. Full-body pose over WebSocket into Unity at ~30 fps, played by 400+ students.

Specimen · Python · Mediapipe

Mar 2024May 2024

Porting Adventure Time to hardware that predates WiFi

A faithful GBA demake of Adventure Time built with C and GBA hardware — custom sprite engine, collision system, and original soundtrack.

Specimen · C · GBA